module('luaconfig')
objects.Sprite = {
    class = 'Sprite',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
	   name = 'Sprite',
	   hexsize = 1,
       canFly = 1,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 3,
       hp = 3,
       maxattack = 2,
       attack = 2,
       maxdamage = 3,
       mindamage = 1,
       defense = 2,
       speed = 9,
    },
}

objects.StormElemental = {
        class = 'StormElemental',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'StormElemental',
	        hexsize = 1,
            canFly = 0,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 25,
            hp = 25,
            maxattack = 9,
            attack = 9,
            maxdamage = 8,
            mindamage = 2,
            defense = 9,
            speed = 8,
        },
}

objects.IceElemental = {
        class = 'IceElemental',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'IceElemental',
	        hexsize = 2,
            canFly = 0,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 30,
            hp = 30,
            maxattack = 8,
            attack = 8,
            maxdamage = 7,
            mindamage = 3,
            defense = 10,
            speed = 6,
        },
}

objects.EnergyElemental = {
        class = 'EnergyElemental',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'EnergyElemental',
	        hexsize = 1,
            canFly = 1,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 35,
            hp = 35,
            maxattack = 12,
            attack = 12,
            maxdamage = 6,
            mindamage = 4,
            defense = 8,
            speed = 8,
        },
}

objects.MagmaElemental = {
        class = 'MagmaElemental',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'MagmaElemental',
	        hexsize = 1,
            canFly = 0,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 40,
            hp = 40,
            maxattack = 11,
            attack = 11,
            maxdamage = 10,
            mindamage = 6,
            defense = 11,
            speed = 6,
        },
}

objects.MagicElemental = {
        class = 'MagicElemental',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'MagicElemental',
		hexsize = 1,
		canFly = 0,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 80,
        hp = 80,
        maxattack = 15,
        attack = 15,
        maxdamage = 25,
        mindamage = 15,
        defense = 13,
        speed = 9,
    },
}

objects.Phoenix = {
        class = 'Phoenix',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'Phoenix',
		hexsize = 2,
		canFly = 0,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 200,
        hp = 200,
        maxattack = 21,
        attack = 21,
        maxdamage = 40,
        mindamage = 30,
        defense = 18,
        speed = 21,
    },
}
